![]() ![]() noFastFE - disable fast frontend rendering. sw - reset rendering system to defaults at startup. noglddraw - don't use DirectDraw to setup OpenGL renderers. noswddraw - don't use DirectDraw for the software renderer. nodrawpixels - use when background images don't appear while loading. triple - use when frontend menus are flickering madly. safeGL - don't use possibly buggy optimized features of OpenGL for rendering. ![]() noShowDamage - Disables showing ship damage effects. stipple - enable stipple alpha with software renderer. nilTexture - don't ever load textures at all. noSmooth - do not use polygon smoothing. noFilter - disable bi-linear filtering of textures. noBG - disable display of galaxy backgrounds. rasterSkip - enable interlaced display with software renderer. reverseStereo - swap the left and right audio channels. waveout - forces mixer to write to Waveout even if a DirectSound supported object is available. dsoundCoop - switches to co-operative mode of DirectSound (if supported) to allow sharing with other applications. dsound - forces mixer to write to DirectSound driver, even if driver reports not certified. enable3DNow - allow use of 3DNow! if support is detected. forceSSE - force usage of SSE even if determined to be unavailable. enableSSE - allow use of SSE if support is detected. CDpath - Sets path to CD-ROM in case of ambiguity. prepath - Sets path to search for opening files. heap - Sets size of global memory heap to. 256 MB should suffice: /heap 268435456 but if you have more, try raising it to 1 GB: /heap 1073741824Ī list of all recognized command line options (can be viewed by passing an invalid option): SYSTEM OPTIONS ![]() Try this if you're having problems getting OpenGL to work.Īllows the game to use up to BYTES bytes of RAM for the heap since by default the game isn't allowed to use much. Try this if you're having problems getting OpenGL to work.ĭon't use possibly buggy optimized features of OpenGL for rendering. Use this only when having graphical problems like flickeringĭon't use DirectDraw to setup OpenGL renderers. Use unless it causes problems.ĭisables the intro movies when the game starts.ĭisables the fast graphical frontend. Use unless it causes problems.Įnables the SSE processor instruction set if available. Use unless it causes problems.Įnables the 3DNow processor instruction set if available. Enables OpenGL triple buffering, improves graphical quality and removes flickering at higher resolutions. ![]()
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